For the launch of Mettalica's 72 Seasons album, the Studio Blup team created an immersive experience, building 3D model from the album cover and transformed the OuterNetNow arcade and Now building into a canvas of moving visuals. I modelled, animated and textured 3D objects such as the toy as part of this project. I created the charcoal texture using noise maps within Cinema 4D's Arnold texture node editor. This project was delivered within a tight deadline, meaning we had about 5 days from start to finish. After completing the 3D models, I passed it on to my colleague to stitch the final animation together in After Effects.
Skills: 3D modelling and 3D animation


